Author: Jacob Schneider

Independent news journalist

[ad_1] Sign up for the GI Daily here to get the biggest news straight to your inbox The Allied Employees Guild Improving Sega (AEGIS) union has ratified their collective bargained contract. AEGIS calls this the first developer union contract at a major US games firm. It will provide various protections for the union unit across company divisions, including game design, translation, and marketing. A list of some of the concessions are listed below: Base pay raises for every employee in the unit ust cause protections against arbitrary discipline and discharge Layoff protections, including severance Crediting commitment to all staffers who…

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[ad_1] Helder Pinto, the creator and lead developer behind Europa, announced that Europa will be delayed from its planned April 16 release date to Summer. A firm release date has not been shared. A post shared to their Steam shared, “This was a very hard decision and came after a lot of discussion between myself and the rest of the team. Europa began as a side project I created alone, and in the years since it has grown more than I ever could have dreamed, though we are still working in the evenings and weekends around our day jobs.” This…

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[ad_1] The best horror games may not be the most comforting things to play, but they’ll definitely get your adrenaline rushing. There were some fantastic additions to the horror game genre last year. Alan Wake 2, the Resident Evil 4 remake, and Amnesia: The Bunker were all fantastic entries. While some of these are certainly scarier than others, they are all brilliant games to play if you enjoy painfully unsettling locations and frightening chase sequences.Hopefully, 2024 will have just as many big hitters. We’ll hopefully get more information on the Silent Hill 2 remake later this year, and we’re still holding…

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Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms

Purchase of the print or Kindle book includes a free PDF eBook

Key FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook Description

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.

The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.

By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.

What you will learnDefine the scope and structure of a game projectConceptualize a game idea and present it to othersDesign gameplay systems and communicate them clearly and thoroughlyBuild and validate engaging game mechanicsDesign successful games as a service and prepare them for live operationsImprove the quality of a game through playtesting and meticulous polishingWho this book is for

Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

Table of ContentsIntroducing the Game Production ProcessPreparing a Game ConceptScoping a Game ProjectCreating Design DocumentationUnderstanding Game MechanicsDesigning Systems and FeaturesMaking PrototypesDesigning Compelling Stories for GamesThe Fundamentals of Level DesignCreating CharactersBalancing Your Content and SystemsBuilding a Great User Interface and User ExperienceMaking Your Games AccessibleMastering Games as a ServiceUnderstanding Monetization TechniquesThe Final 10%

ASIN ‏ : ‎ B0B2WTS7PL
Publisher ‏ : ‎ Packt Publishing; 2nd edition (August 18, 2023)
Publication date ‏ : ‎ August 18, 2023
Language ‏ : ‎ English
File size ‏ : ‎ 22679 KB
Text-to-Speech ‏ : ‎ Enabled
Screen Reader ‏ : ‎ Supported
Enhanced typesetting ‏ : ‎ Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Sticky notes ‏ : ‎ On Kindle Scribe
Print length ‏ : ‎ 446 pages

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[ad_1] Published January 31, 2024 Having decided to develop Quiz Quest as a game for remote team-building, I got to work writing a proper script with a broader appeal. A ‘sword and sorcery’ fantasy setting felt like the right choice as it is rich with character archetypes and story tropes that can be humorously adapted to incorporate quizzing. (Plus, it meant I could compose a grandiose orchestral soundtrack! Win win!) The script I wrote worked kind of like a play script with lines for me to perform as the various characters the players encountered and lines that the players themselves…

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[ad_1] GOG have announced that they’re getting into game funding, with the first partnership being a boost for developers from Robust Games and publisher Chucklefish for their upcoming title Loco Motive. An interesting move, and not exactly unusual really when you think about it. GOG run a games store, if they think funding specific games that will release on GOG will increase sales — why not do it? Loco Motive is a game I actually wrote about back in early 2021 due to the impressively styled free Game Jam version, which has a Native Linux version, although it looks like the…

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[ad_1] Developer Indigo Studios and Grindstone have announced Dollhouse: Behind the Broken Mirror, a first-person horror game coming to PS5, Xbox Series X|S, and Steam in 2024. Dollhouse: Behind the Broken Mirror Trailer and Details the game, published by SOEDESCO sees players enter the broken mind of Eliza de Moor, a once-celebrated singer, now trapped in the labyrinth of her own forgotten memories. Will you be able to piece together the mystery of your past, or will you get lost in this dark and twisted reality? Explore Two Nightmarish Realities Since collapsing on stage during her performance, Eliza has been…

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[ad_1] UI, short for user interface, is a tool for the user by the developer to interact with a piece of software, or in this case, my game.All great games such as Mario Kart, Brawlhalla, Minecraft, and more, come with great or at least decent UIs, and I didn’t want mine to be any different.As the player opens the game, I want it to run like this: Splash Screen– shows the name and logo of the game’s developer/publisher (me) and fades out after 3 seconds. Start/Title Screen– tells the player what button to press to actually start/play the game and…

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[ad_1] Japan’s Ministry of Economy, Trade and Industry has created an acceleration program specifically for the country’s independent games scene.Known as So-Fu (or “create a new wind”), the program provides mentorship and financial support for indie developers. Unlike other initiatives like Screen Australia, which helps its local creators financially, this is more centered on the practical parts of development.As noted by developer Takaaki Ichijo, this marks the first instance of direct support for indie developers from Japan’s government. Ichijo is also involved with the program, which he said furthers his dream of “helping [the] rise of Japanese indie game developers.”To…

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[ad_1] Highlights The 2010s saw the rise of horror gaming, with indie hits like Amnesia: The Dark Descent and viral streaming platform Twitch growing in popularity. Dead Space 2 expanded on the success of its predecessor, further establishing the franchise as a horror heavyweight with intense action sequences. Telltale’s The Walking Dead , released in 2012, was a breakout hit that set the stage for the company’s narrative-based adventure games and major franchise adaptations. GAMERANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT The 2010s were an exceptional decade for gaming. With technological advances and the PS4 and Xbox…

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