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One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there’s often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. Fact is, anyone can conduct product research. With this quick reference guide, you’ll learn a common language and set of tools to help you carry out research in an informed and productive manner.

This book contains four sections, including a brief introduction to UX research, planning and preparation, facilitating research, and analysis and reporting. Each chapter includes a short exercise so you can quickly apply what you’ve learned.

Learn what it takes to ask good research questions
Know when to use quantitative and qualitative research methods
Explore the logistics and details of coordinating a research session
Use softer skills to make research seem natural to participants
Learn tools and approaches to uncover meaning in your raw data
Communicate your findings with a framework and structure

From the brand

oreilly

oreilly

Explore UX & Design

Oreilly

Oreilly

Sharing the knowledge of experts

O’Reilly’s mission is to change the world by sharing the knowledge of innovators. For over 40 years, we’ve inspired companies and individuals to do new things (and do them better) by providing the skills and understanding that are necessary for success.

Our customers are hungry to build the innovations that propel the world forward. And we help them do just that.

Publisher ‏ : ‎ O’Reilly Media; 1st edition (December 20, 2016)
Language ‏ : ‎ English
Paperback ‏ : ‎ 253 pages
ISBN-10 ‏ : ‎ 149195129X
ISBN-13 ‏ : ‎ 978-1491951293
Item Weight ‏ : ‎ 13.4 ounces
Dimensions ‏ : ‎ 5.9 x 0.6 x 8.9 inches

Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms

Purchase of the print or Kindle book includes a free PDF eBook

Key FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook Description

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.

The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.

By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.

What you will learnDefine the scope and structure of a game projectConceptualize a game idea and present it to othersDesign gameplay systems and communicate them clearly and thoroughlyBuild and validate engaging game mechanicsDesign successful games as a service and prepare them for live operationsImprove the quality of a game through playtesting and meticulous polishingWho this book is for

Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

Table of ContentsIntroducing the Game Production ProcessPreparing a Game ConceptScoping a Game ProjectCreating Design DocumentationUnderstanding Game MechanicsDesigning Systems and FeaturesMaking PrototypesDesigning Compelling Stories for GamesThe Fundamentals of Level DesignCreating CharactersBalancing Your Content and SystemsBuilding a Great User Interface and User ExperienceMaking Your Games AccessibleMastering Games as a ServiceUnderstanding Monetization TechniquesThe Final 10%

Publisher ‏ : ‎ Packt Publishing; 2nd ed. edition (August 18, 2023)
Language ‏ : ‎ English
Paperback ‏ : ‎ 446 pages
ISBN-10 ‏ : ‎ 1803245158
ISBN-13 ‏ : ‎ 978-1803245157
Item Weight ‏ : ‎ 1.69 pounds
Dimensions ‏ : ‎ 9.25 x 7.52 x 0.93 inches

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Publisher ‏ : ‎ The MIT Press (September 25, 2003)
Language ‏ : ‎ English
Hardcover ‏ : ‎ 688 pages
ISBN-10 ‏ : ‎ 0262240459
ISBN-13 ‏ : ‎ 978-0262240451
Reading age ‏ : ‎ 18 years and up
Grade level ‏ : ‎ 12 and up
Item Weight ‏ : ‎ 3.5 pounds
Dimensions ‏ : ‎ 9.1 x 8.3 x 1.5 inches

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocksis a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:

The definition of the mechanism

An explanatory diagram of the mechanism

Discussion of how the mechanism is used in successful games

Considerations for implementing the mechanism in new designs

Publisher ‏ : ‎ CRC Press; 2nd edition (March 3, 2022)
Language ‏ : ‎ English
Paperback ‏ : ‎ 626 pages
ISBN-10 ‏ : ‎ 1032015810
ISBN-13 ‏ : ‎ 978-1032015811
Item Weight ‏ : ‎ 2.2 pounds
Dimensions ‏ : ‎ 9.02 x 5.98 x 1.3 inches

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers – helping to make better games faster.

ASIN ‏ : ‎ B08LDSZG1W
Publisher ‏ : ‎ A K Peters/CRC Press; 3rd edition (July 31, 2019)
Publication date ‏ : ‎ July 31, 2019
Language ‏ : ‎ English
File size ‏ : ‎ 81692 KB
Simultaneous device usage ‏ : ‎ Up to 4 simultaneous devices, per publisher limits
Text-to-Speech ‏ : ‎ Enabled
Screen Reader ‏ : ‎ Supported
Enhanced typesetting ‏ : ‎ Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Sticky notes ‏ : ‎ On Kindle Scribe
Print length ‏ : ‎ 625 pages
Page numbers source ISBN ‏ : ‎ 1138632090

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

computer and CPU hardware and memory caches,

compiler optimizations,

C++ language standardization,

the IEEE-754 floating-point representation,

2D user interfaces,

plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Key Features

Covers both the theory and practice of game engine software development
Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
Includes all mathematical background needed.
Comprehensive text for beginners and also has content for senior engineers.

Publisher ‏ : ‎ A K Peters/CRC Press; 3rd edition (August 17, 2018)
Language ‏ : ‎ English
Hardcover ‏ : ‎ 1240 pages
ISBN-10 ‏ : ‎ 1138035459
ISBN-13 ‏ : ‎ 978-1138035454
Item Weight ‏ : ‎ 5.81 pounds
Dimensions ‏ : ‎ 5.51 x 0.59 x 8.66 inches

In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you’ll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that’s come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls.

Learn how to…
* Code with properties, variables, functions, if/then statements, and loops
* Organize information using arrays and dictionaries
* Work with events to make things move, explode, count down, and do whatever you can imagine
* Keep your code manageable with abstractions and object-oriented programming
* Store data permanently to create leaderboards, inventories, and custom currency
* Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

From the Publisher

Genevieve Johnson

Genevieve Johnson

Coding with Roblox Lua

Coding with Roblox Lua

Roblox Game Development

Roblox Game Development

About the Author

Genevieve Johnson is the senior instructional designer for Roblox, the world’s largest user-generated social platform for play. In her role, she oversees creation of educational content and advises educators worldwide on how to use Roblox in STEAM-based learning programs. Her work empowers students to pursue careers as entrepreneurs, engineers, and designers. Prior to Roblox, Johnson was educational content manager for iD Tech, a nationwide tech education program that reaches more than 50,000 students yearly, ages 6-18. While at iD Tech, she helped launch a successful all-girls STEAM program, and her team developed educational content for more than 60 technology-related courses, teaching a variety of subjects from coding to robotics and game design.

Perfect for beginners—learn all the skills and techniques you’ll need to code your own Roblox experiences.

Learn the building blocks of code and how it can make your experience come alive
Code with properties, variables, functions, if/then statements, and loops
Organize information using arrays and dictionaries
Work with events to make things move, explode, count down, and do whatever you can imagine
Keep your code manageable with abstractions and object-oriented programming
Store data permanently to create leaderboards, inventories, and custom currency
Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

For the burgeoning developer looking to take their skills to the next level and deepen their understanding of virtually every facet of Roblox experiences

Build immersive natural environments using built-in terrain and lighting tools
Model and import assets, models, weapons, and textures
Code game mechanics, animations, and camera movement
Design GUIs for store fronts, player HUDs, and interactive elements
Teleport players between multiple experiences
Publish your experience to multiple platforms with cross-platform play
Attract visitors, monetize your experience, and earn real cash

Each book includes these key features to help you learn quickly and have fun doing it

Step-by-step instructions

Step-by-step instructions

Question and Answer

Question and Answer

Taking a Quick

Taking a Quick

Roblox Experience Thumbnail

Roblox Experience Thumbnail

Step-by-Step Instructions

Practical, easy-to-follow tutorials supported by illustrations.

Q&As

Question and answer sections help you deepen your understanding of the concepts and techniques covered in each lesson.

Quizzes

Quizzes help you test your knowledge and move on to the next lesson.

Workshops & Exercises

Put your knowledge in practice with assisted excercises at the end of each lesson. For example

– “Add a thumbnail to your game to attract players”

– “Randomly spawn a model like a weapon or a health pack in a new location every 5 seconds”

Publisher ‏ : ‎ Sams Publishing; 1st edition (December 23, 2021)
Language ‏ : ‎ English
Paperback ‏ : ‎ 384 pages
ISBN-10 ‏ : ‎ 0136829422
ISBN-13 ‏ : ‎ 978-0136829423
Item Weight ‏ : ‎ 1.63 pounds
Dimensions ‏ : ‎ 6.9 x 0.9 x 9 inches

Want to design your own video games? Let expert Scott Rogers show you how!

If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:

Developing your game design from the spark of inspiration all the way to productionLearning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challengedCreating games for mobile and console systems – including detailed rules for touch and motion controlsMonetizing your game from the design upWriting effective and professional design documents with the help of brand new examples

Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom.

Grab your copy of Level Up! 2nd Edition and let’s make a game!

Publisher ‏ : ‎ Wiley; 2nd edition (April 28, 2014)
Language ‏ : ‎ English
Paperback ‏ : ‎ 560 pages
ISBN-10 ‏ : ‎ 1118877160
ISBN-13 ‏ : ‎ 978-1118877166
Item Weight ‏ : ‎ 1.7 pounds
Dimensions ‏ : ‎ 7.3 x 1.2 x 9.2 inches